You can change the user's mouse icon in a LocalScript by setting the MouseIcon property in UserInputService to a custom Roblox asset ID. This includes temporarily changing the user's mouse icon in specific circumstances, such as hovering over a button. You can customize the appearance and behavior of a user's mouse icon within your experience to create a cohesive style across all of your UI elements. Users can only move through the experience by right-clicking a target location.ĭisables all default controls and allows you to bind your own controls. This is the default setting for keyboard and mouse users for the UserChoice setting. Users can press W A S D to move and Space to jump. The following LocalScript, when placed in StarterPlayerScripts, captures mouse clicks and prints the mouse position to the Output window:Īllows users to choose their desired control scheme from the in-experience menu. See Context Dependent Inputs for information on setting context specific input actions. Roblox also supports legacy mouse input detection with PlayerMouse and ClickDetectors.Īdditionally, you can use ContextActionService to handle multiple actions on a single input depending on context, such as using a tool when near a rock, or opening a door when inside a building. These commands are for a standard QWERTY keyboard layout with the standard download. Key bindings can be changed in the Settings under the Controls tab. This service provides a scalable way to capture input changes and device input states for multiple devices at once. Default Key Bindings for WARFRAME on all platforms. Like all device inputs, you can capture mouse inputs using UserInputService. Once you're comfortable with mouse and keyboard inputs, make your experience compatible across multiple platforms by setting up mobile and gamepad inputs.įor convenience, Roblox sets the most common mouse and keyboard inputs as default bindings which, except for the reserved bindings, you can overwrite. A large percentage of Roblox sessions are played on devices with a mouse and keyboard, so it's important to properly support these inputs when designing an experience for a wide audience.
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